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JohnIG

23
Posts
7
Following
A member registered Jun 13, 2015

Recent community posts

It would be cool if that was a rule that coule change:

- Hair cuts allowed

- Face tattoos allowed

- Minor facial reconstruction allowed

Could give it an interesting twist, especially in this format, where the art can be changed so minorly.

Trying to sort the words into a speedrun list (fewest typed words): SPOILERS: https://docs.google.com/spreadsheets/d/1z3uj87y_qEjBB8ZkZ2BPDCfiSQFpZZrKIAXORumw...

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Got it, again, think it would be nice to be able to look at all the images at the end, I can't even type words now ;(

Finished all but 1! (censored)

Also also it would be nice, if there it indicated if you found the word on your own, or with the hint already revealed. (maybe a different color highlight)

I was also hoping that all the words would be in sequence in the end, so you could (once you knew them all), just write through the whole sequence and see them all

Interesting, I wish I could click on any of the picture words I found previously to see them again

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Ah, they feel like a punishment more than a limitation or challenge to work against.

I tried all sorts of stuff, was over a month ago but I think this was a screenshot from the situation.

I got about 10 cards from the end, when I realised I had made an unsolvable situation. I was still able to whittle it down to 5 cards, but I wasn't even able to make a 9 anymore at the end, regardless of which suit it was. So not sure how that's possible, but it happened :b

The new curses aren't very clear. Why are they happening? I'm hovering over enemies and I can't seem to find it. Are there enemies cursing me? Is it when I make an incorrect switcheroo? is it when I match pieces on myself? Or make a match that doesn't affect enemies?

Mostly it's also just annoying. I feel I have no power to counter them either.

It's a clever little game, wouldn't mind an expanded version with more plants, maybe scaling up the plot size or other such things. I can see a bigger version that might warrant a release on more platforms!

And maybe 1 little UX thing I'd recommend is having in the score screen the enter push forward to the final score, rather than straight back to the start screen.

(and maybe a restart button :b)

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Fun game! Really clever little ecosystem play, love how its easier to get to mushrooms and they stay good until you pick them, whereas the fruit is harder and longer to raise and can go wrong in multiple ways, and that the scoring reflects that.

Also scaring snakes away with water is the best!

1 bug: I got to 1480, but the highscore got stuck on an earlier score of 1190.

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I liked it! Clever idea!

Few things:

  • Quite hard to figure out what kills enemies, especially later ones I couldn't quite figure out the logic.
  • Wouldn't have minded having it be turn-based, or have a pause button, so that I have time to read the enemy information.
  • Also if you don't get a specific upgrade your character will just get stuck at the bottom of the level forever, and that's a bit of a shame! 
    • Would have liked there to be some more clever way to move, like horizontal match 3's move your character horizontally, vertical match 3's move your character vertically. 
    • Or maybe a specific color match moves your character a specific way? Red-Right, pUrple-Up, I dunno, something like that!
  • A few bugs I ran into made it a bit harder to enjoy (click breaking). 

I was doing good but at some point the click and drag just stopped working.

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Really fun game hard to not play again and again and again! Systems are clever, art and animation is so smooth, audio is perfect.

Found a few bugs:
- If you click when its loading it will try to load multiple times.
- Occasionally a gunman will show up hovering between 2 hexagons in the bottom row
- Sometimes the bullets will unload rather than reload if you have some odd gaps and move back and forth a lot (or is that intentional?)
- Sometimes it will look like there's a bullet in the chamber but it doesn't light up and it isn't clickable.
- Sometimes multiple bullets will be gold even if there's no enemy or barrel in line.
- Especially in the 5th and 4th level (but occasionally in the 3rd), levels will spawn you in turn 1 immediate deaths. Especially if it starts you in a corner, your only options are frequently to move to 1 of 2 deadly spots (by an exploding barrel for instance), or blow your 6-direction power and then the second turn is the same or worse.

And it's not a bug, but in level 5, the boss with 2 actions, with 2 extra gunmen seems almost impossible!

Still happy to have some of my dumb meta theories from the old forum in this game, fun to remember those times swapping thoughts with strangers leading up to the release of this as well as Submachine 5, 6 and 7 (I believe, I forget when the forum updated and I eventually dropped off).

I got to 128pts and then decided to stop because I was just destroying everything on screen once I had 4 powers, especially if I wisely kept a lock-on power-up.

Cool to see the super crate box, grabbing a point swaps your item type reshuffled in this.

Surely a beach in the middle of your island doesn't count, that's just a desert xD

Clever though, didn't realise that was possible.

How to cut??!?!?!

I know 2 people who still have Move controllers, neither lives close to me at the moment.
You probably have more chance making it for the Vive than for the Move.

Is there a reason this can't be played with a mouse? What makes it require a Move? Angle?